Revert "D3D12: Move ExecutionQueue logic to the Queue."

This reverts commit a3dc7f4aff1c0c06046697a3531d175c63040067.

Reason for revert: Fails in CI only test suites.

Original change's description:
> D3D12: Move ExecutionQueue logic to the Queue.
>
> No functional changes intended but the Queue methods have been made to
> do slightly more than the equivalent methods on the device (for example
> checking if we actually need to do a wait or a submission).
>
> Bug: dawn:1413
> Change-Id: I56e1f3b996487e79aceeccb78aa5a2f676902f47
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/140401
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>

TBR=cwallez@chromium.org,enga@chromium.org,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com

Change-Id: I2c1dde3bb098b2fa710adb0db84554b10ccaa2c6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1413
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
13 files changed
tree: c78495c74027fa7ca41fbe67e15a19a4418b1d5e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.