D3D12: Disable NV12SampleYUVtoRGB on NV bot
Test is flaky on the NV bot so it's being disabled
as I investigate.
BUG=dawn:733
Change-Id: I9b721f05665cefe8a6eee53fe691f83071484965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47260
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
diff --git a/src/tests/end2end/D3D12VideoViewsTests.cpp b/src/tests/end2end/D3D12VideoViewsTests.cpp
index 805eb2c..0e4edb3 100644
--- a/src/tests/end2end/D3D12VideoViewsTests.cpp
+++ b/src/tests/end2end/D3D12VideoViewsTests.cpp
@@ -388,6 +388,10 @@
// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
// points to ensure the image has not been flipped.
TEST_P(D3D12VideoViewsTests, NV12SampleYUVtoRGB) {
+ // TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all
+ // four corners.
+ DAWN_SKIP_TEST_IF(IsNvidia());
+
wgpu::Texture wgpuTexture;
CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::Sampled, /*isCheckerboard*/ true, &wgpuTexture);