uint tint_pack4x8unorm(float4 param_0) { | |
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); | |
return (i.x | i.y << 8 | i.z << 16 | i.w << 24); | |
} | |
void pack4x8unorm_95c456() { | |
float4 arg_0 = (1.0f).xxxx; | |
uint res = tint_pack4x8unorm(arg_0); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
pack4x8unorm_95c456(); | |
return (0.0f).xxxx; | |
} | |
tint_symbol vertex_main() { | |
const float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
pack4x8unorm_95c456(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack4x8unorm_95c456(); | |
return; | |
} |