@group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompareLevel_b6e47c() { | |
var arg_2 = vec2<f32>(1.0f); | |
var arg_3 = 1i; | |
var arg_4 = 1.0f; | |
const arg_5 = vec2<i32>(1i); | |
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureSampleCompareLevel_b6e47c(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleCompareLevel_b6e47c(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureSampleCompareLevel_b6e47c(); | |
} |