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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/PassResourceUsageTracker.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
PassResourceUsageTracker::PassResourceUsageTracker(PassType passType) : mPassType(passType) {
}
void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
mBufferUsages[buffer] |= usage;
}
void PassResourceUsageTracker::TextureViewUsedAs(TextureViewBase* view,
wgpu::TextureUsage usage) {
TextureBase* texture = view->GetTexture();
uint32_t baseMipLevel = view->GetBaseMipLevel();
uint32_t levelCount = view->GetLevelCount();
uint32_t baseArrayLayer = view->GetBaseArrayLayer();
uint32_t layerCount = view->GetLayerCount();
// std::map's operator[] will create the key and return a PassTextureUsage with usage = 0
// and an empty vector for subresourceUsages.
// TODO (yunchao.he@intel.com): optimize this
PassTextureUsage& textureUsage = mTextureUsages[texture];
// Set parameters for the whole texture
textureUsage.usage |= usage;
uint32_t subresourceCount = texture->GetSubresourceCount();
textureUsage.sameUsagesAcrossSubresources = levelCount * layerCount == subresourceCount;
// Set usages for subresources
if (!textureUsage.subresourceUsages.size()) {
textureUsage.subresourceUsages =
std::vector<wgpu::TextureUsage>(subresourceCount, wgpu::TextureUsage::None);
}
for (uint32_t arrayLayer = baseArrayLayer; arrayLayer < baseArrayLayer + layerCount;
++arrayLayer) {
for (uint32_t mipLevel = baseMipLevel; mipLevel < baseMipLevel + levelCount;
++mipLevel) {
uint32_t subresourceIndex = texture->GetSubresourceIndex(mipLevel, arrayLayer);
textureUsage.subresourceUsages[subresourceIndex] |= usage;
}
}
}
void PassResourceUsageTracker::AddTextureUsage(TextureBase* texture,
const PassTextureUsage& textureUsage) {
PassTextureUsage& passTextureUsage = mTextureUsages[texture];
passTextureUsage.usage |= textureUsage.usage;
passTextureUsage.sameUsagesAcrossSubresources &= textureUsage.sameUsagesAcrossSubresources;
uint32_t subresourceCount = texture->GetSubresourceCount();
ASSERT(textureUsage.subresourceUsages.size() == subresourceCount);
if (!passTextureUsage.subresourceUsages.size()) {
passTextureUsage.subresourceUsages = textureUsage.subresourceUsages;
return;
}
for (uint32_t i = 0; i < subresourceCount; ++i) {
passTextureUsage.subresourceUsages[i] |= textureUsage.subresourceUsages[i];
}
}
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage PassResourceUsageTracker::AcquireResourceUsage() {
PassResourceUsage result;
result.passType = mPassType;
result.buffers.reserve(mBufferUsages.size());
result.bufferUsages.reserve(mBufferUsages.size());
result.textures.reserve(mTextureUsages.size());
result.textureUsages.reserve(mTextureUsages.size());
for (auto& it : mBufferUsages) {
result.buffers.push_back(it.first);
result.bufferUsages.push_back(it.second);
}
for (auto& it : mTextureUsages) {
result.textures.push_back(it.first);
result.textureUsages.push_back(std::move(it.second));
}
mBufferUsages.clear();
mTextureUsages.clear();
return result;
}
} // namespace dawn_native