GL: fix multithreaded buffer mapping tests. Grab the device lock during opengl::Buffer::MapAsyncImpl(). Bug: 451928481 Change-Id: I2568a54285b5c0b288cb258fd4e452d5d2644052 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294675 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.