[fuzz] Handle statistical error in normalization of CPU times

Since the normalization values are experimentally determined they have
potential for error. Previous experience suggests to me that this error
might be significant, so adding support for quantifying and propagating
it in the calculations.

Specifically multiple iterations of normalization microbenchmarking are
now run to produce a mean and error which is then propagated through to
later calculations.

Since normalization is now considered an experimental value, it is no
longer used as a substitute for burn-in, so the overall experimental
harness is reworked to be more readable/sequential. If there are any
normalization or experimental tasks to be run, then burn-in (if enabled)
is run before hand, so that thermal throttling/etc is minimized.

The terminology around normalization has been, well normalized, since it
was confusingly referred to as perf score and benchmarking in different
parts of the code.

Also re-shuffled members in structs and documentation to be better
grouped together, since the burn-in values and normalization ones were
interleaved in places.

Bug: 524444910
Change-Id: Ic7b31173b2aaa5950f46fd789284ec38ab16f7b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/339415
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
5 files changed
tree: 3e4c1d5d2ba67f14a7695955faf198d0b6a59a54
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. .vpython3
  28. AUTHORS
  29. BUILD.bazel
  30. BUILD.gn
  31. CMakeLists.txt
  32. CMakeSettings.json
  33. CODE_OF_CONDUCT.md
  34. codereview.settings
  35. CONTRIBUTING.md
  36. CPPLINT.cfg
  37. DEPS
  38. DIR_METADATA
  39. go.mod
  40. go.sum
  41. go_presubmit_support.py
  42. LICENSE
  43. MODULE.bazel
  44. MODULE.bazel.lock
  45. OWNERS
  46. PRESUBMIT.py
  47. PRESUBMIT_test.py
  48. README.chromium
  49. README.md
  50. unsafe_buffers_paths.txt
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.