commit | 90f4d8c7af862907e59199b453a691638ef5fbbb | [log] [tgz] |
---|---|---|
author | Saifuddin Hitawala <hitawala@chromium.org> | Fri Feb 02 23:35:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 02 23:35:12 2024 +0000 |
tree | c2573ddfee5935c9dcefc490491ce19a187f844d | |
parent | 0d045df483c0de321173336a2c1dd2db8b6d5d11 [diff] |
Graphite: Enable MultiPlanarRenderTargets feature for D3D11/12 Enable MultiPlanarRenderTargets feature for D3D11/12. As part of that pass the correct planeSlice to D3D12_RENDER_TARGET_VIEW_DESC and binding for the VideoViewsTests. Bug: dawn:1337 Change-Id: I3ab3f4432a9670f162154a967345c52d31e72373 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154820 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.