| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_10 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f0 : f32; |
| var f1 : f32; |
| var i : i32; |
| var x_63 : bool; |
| var x_64_phi : bool; |
| let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| f0 = x_34; |
| let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| f1 = x_36; |
| let x_38 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| i = x_38; |
| loop { |
| let x_43 : i32 = i; |
| let x_45 : i32 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| let x_48 : f32 = f0; |
| f0 = abs((1.100000024 * x_48)); |
| let x_51 : f32 = f0; |
| f1 = x_51; |
| |
| continuing { |
| let x_52 : i32 = i; |
| i = (x_52 + 1); |
| } |
| } |
| let x_54 : f32 = f1; |
| let x_56 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| let x_57 : bool = (x_54 > x_56); |
| x_64_phi = x_57; |
| if (x_57) { |
| let x_60 : f32 = f1; |
| let x_62 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| x_63 = (x_60 < x_62); |
| x_64_phi = x_63; |
| } |
| let x_64 : bool = x_64_phi; |
| if (x_64) { |
| let x_69 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| let x_72 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_75 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_78 : i32 = x_10.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78)); |
| } else { |
| let x_82 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_83 : f32 = f32(x_82); |
| x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |