blob: 1e3bd9fafcc4b1f5bc5ad8ff1399c3ab45d4766e [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSample_100dc0() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f), ivec3(0));
}
void fragment_main() {
textureSample_100dc0();
}
void main() {
fragment_main();
return;
}