blob: 00e0fe34d121e65eb8cc608bf5e8cb2bfdf80bd4 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBias_81c19a() {
vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f), ivec2(0), 1.0f);
}
void fragment_main() {
textureSampleBias_81c19a();
}
void main() {
fragment_main();
return;
}