| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/vulkan/VulkanBackend.h" |
| |
| #include "backend/Commands.h" |
| |
| #include <spirv-cross/spirv_cross.hpp> |
| |
| namespace backend { |
| namespace vulkan { |
| |
| nxtProcTable GetNonValidatingProcs(); |
| nxtProcTable GetValidatingProcs(); |
| |
| void Init(nxtProcTable* procs, nxtDevice* device) { |
| *procs = GetValidatingProcs(); |
| *device = reinterpret_cast<nxtDevice>(new Device); |
| } |
| |
| // Device |
| |
| Device::Device() { |
| } |
| |
| Device::~Device() { |
| } |
| |
| BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) { |
| return new BindGroup(builder); |
| } |
| BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) { |
| return new BindGroupLayout(builder); |
| } |
| BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) { |
| return new BlendState(builder); |
| } |
| BufferBase* Device::CreateBuffer(BufferBuilder* builder) { |
| return new Buffer(builder); |
| } |
| BufferViewBase* Device::CreateBufferView(BufferViewBuilder* builder) { |
| return new BufferView(builder); |
| } |
| CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) { |
| return new CommandBuffer(builder); |
| } |
| ComputePipelineBase* Device::CreateComputePipeline(ComputePipelineBuilder* builder) { |
| return new ComputePipeline(builder); |
| } |
| DepthStencilStateBase* Device::CreateDepthStencilState(DepthStencilStateBuilder* builder) { |
| return new DepthStencilState(builder); |
| } |
| FramebufferBase* Device::CreateFramebuffer(FramebufferBuilder* builder) { |
| return new Framebuffer(builder); |
| } |
| InputStateBase* Device::CreateInputState(InputStateBuilder* builder) { |
| return new InputState(builder); |
| } |
| PipelineLayoutBase* Device::CreatePipelineLayout(PipelineLayoutBuilder* builder) { |
| return new PipelineLayout(builder); |
| } |
| QueueBase* Device::CreateQueue(QueueBuilder* builder) { |
| return new Queue(builder); |
| } |
| RenderPassBase* Device::CreateRenderPass(RenderPassBuilder* builder) { |
| return new RenderPass(builder); |
| } |
| RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) { |
| return new RenderPipeline(builder); |
| } |
| SamplerBase* Device::CreateSampler(SamplerBuilder* builder) { |
| return new Sampler(builder); |
| } |
| ShaderModuleBase* Device::CreateShaderModule(ShaderModuleBuilder* builder) { |
| auto module = new ShaderModule(builder); |
| |
| spirv_cross::Compiler compiler(builder->AcquireSpirv()); |
| module->ExtractSpirvInfo(compiler); |
| |
| return module; |
| } |
| SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) { |
| return new SwapChain(builder); |
| } |
| TextureBase* Device::CreateTexture(TextureBuilder* builder) { |
| return new Texture(builder); |
| } |
| TextureViewBase* Device::CreateTextureView(TextureViewBuilder* builder) { |
| return new TextureView(builder); |
| } |
| |
| void Device::TickImpl() { |
| } |
| |
| // Buffer |
| |
| Buffer::Buffer(BufferBuilder* builder) |
| : BufferBase(builder) { |
| } |
| |
| Buffer::~Buffer() { |
| } |
| |
| void Buffer::SetSubDataImpl(uint32_t, uint32_t, const uint32_t*) { |
| } |
| |
| void Buffer::MapReadAsyncImpl(uint32_t, uint32_t, uint32_t) { |
| } |
| |
| void Buffer::UnmapImpl() { |
| } |
| |
| void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) { |
| } |
| |
| // Queue |
| |
| Queue::Queue(QueueBuilder* builder) |
| : QueueBase(builder) { |
| } |
| |
| Queue::~Queue() { |
| } |
| |
| void Queue::Submit(uint32_t, CommandBuffer* const*) { |
| } |
| |
| // Texture |
| |
| Texture::Texture(TextureBuilder* builder) |
| : TextureBase(builder) { |
| } |
| |
| Texture::~Texture() { |
| } |
| |
| void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) { |
| } |
| |
| // SwapChain |
| |
| SwapChain::SwapChain(SwapChainBuilder* builder) |
| : SwapChainBase(builder) { |
| const auto& im = GetImplementation(); |
| im.Init(im.userData, nullptr); |
| } |
| |
| SwapChain::~SwapChain() { |
| } |
| |
| TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { |
| return GetDevice()->CreateTexture(builder); |
| } |
| } |
| } |