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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_
#define SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_
#include <limits>
#include <memory>
#include "dawn/native/Buffer.h"
#include "partition_alloc/pointers/raw_ptr.h"
#include "dawn/native/d3d12/ResourceHeapAllocationD3D12.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class CommandRecordingContext;
class Device;
class SharedBufferMemory;
class Buffer final : public BufferBase {
public:
static ResultOrError<Ref<Buffer>> Create(Device* device,
const UnpackedPtr<BufferDescriptor>& descriptor);
static ResultOrError<Ref<Buffer>> CreateFromSharedBufferMemory(
SharedBufferMemory* memory,
const UnpackedPtr<BufferDescriptor>& descriptor);
ID3D12Resource* GetD3D12Resource() const;
D3D12_GPU_VIRTUAL_ADDRESS GetVA() const;
bool TrackUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
D3D12_RESOURCE_BARRIER* barrier,
wgpu::BufferUsage newUsage);
void TrackUsageAndTransitionNow(CommandRecordingContext* commandContext,
wgpu::BufferUsage newUsage);
bool CheckAllocationMethodForTesting(AllocationMethod allocationMethod) const;
bool CheckIsResidentForTesting() const;
MaybeError EnsureDataInitialized(CommandRecordingContext* commandContext);
ResultOrError<bool> EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
uint64_t offset,
uint64_t size);
MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
const CopyTextureToBufferCmd* copy);
// Dawn API
void SetLabelImpl() override;
private:
Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor);
~Buffer() override;
MaybeError Initialize(bool mappedAtCreation);
MaybeError InitializeHostMapped(const BufferHostMappedPointer* hostMappedDesc);
MaybeError InitializeAsExternalBuffer(ComPtr<ID3D12Resource> d3dBuffer,
const UnpackedPtr<BufferDescriptor>& descriptor);
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;
bool IsCPUWritableAtCreation() const override;
MaybeError MapAtCreationImpl() override;
void* GetMappedPointer() override;
MaybeError MapInternal(bool isWrite, size_t start, size_t end, const char* contextInfo);
MaybeError InitializeToZero(CommandRecordingContext* commandContext);
MaybeError ClearBuffer(CommandRecordingContext* commandContext,
uint8_t clearValue,
uint64_t offset = 0,
uint64_t size = 0);
ResourceHeapAllocation mResourceAllocation;
bool mFixedResourceState = false;
D3D12_RESOURCE_STATES mLastState = D3D12_RESOURCE_STATE_COMMON;
ExecutionSerial mLastUsedSerial = std::numeric_limits<ExecutionSerial>::max();
D3D12_RANGE mWrittenMappedRange = {0, 0};
void* mMappedData = nullptr;
std::unique_ptr<Heap> mHostMappedHeap;
wgpu::Callback mHostMappedDisposeCallback = nullptr;
raw_ptr<void, DisableDanglingPtrDetection> mHostMappedDisposeUserdata = nullptr;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_