blob: a242520ebde90d7c3273ae0291bfc8f030b45e4e [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include "dawn/native/d3d12/BufferD3D12.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/SharedBufferMemoryD3D12.h"
namespace dawn::native::d3d12 {
SharedBufferMemory::SharedBufferMemory(Device* device,
const char* label,
SharedBufferMemoryProperties properties,
ComPtr<ID3D12Resource> resource)
: SharedBufferMemoryBase(device, label, properties), mResource(std::move(resource)) {}
// static
ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::Create(
Device* device,
const char* label,
const SharedBufferMemoryD3D12ResourceDescriptor* descriptor) {
DAWN_INVALID_IF(!descriptor->resource, "D3D12 resource is missing.");
ComPtr<ID3D12Resource> d3d12Resource = descriptor->resource;
ID3D12Device* resourceDevice = nullptr;
d3d12Resource->GetDevice(__uuidof(*resourceDevice), reinterpret_cast<void**>(&resourceDevice));
DAWN_INVALID_IF(resourceDevice != device->GetD3D12Device(),
"The D3D12 device of the resource and the D3D12 device of %s must be same.",
device);
resourceDevice->Release();
D3D12_RESOURCE_DESC desc = d3d12Resource->GetDesc();
DAWN_INVALID_IF(desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
"Resource dimension (%d) was not Buffer", desc.Dimension);
D3D12_HEAP_PROPERTIES heapProperties;
D3D12_HEAP_FLAGS heapFlags;
d3d12Resource->GetHeapProperties(&heapProperties, &heapFlags);
wgpu::BufferUsage usages = wgpu::BufferUsage::None;
if (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) {
usages |=
wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
} else if (heapProperties.Type == D3D12_HEAP_TYPE_UPLOAD) {
usages |= wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
} else if (heapProperties.Type == D3D12_HEAP_TYPE_READBACK) {
usages |= wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
}
SharedBufferMemoryProperties properties;
properties.size = desc.Width;
properties.usage = usages;
auto result =
AcquireRef(new SharedBufferMemory(device, label, properties, std::move(d3d12Resource)));
result->Initialize();
return result;
}
ResultOrError<Ref<BufferBase>> SharedBufferMemory::CreateBufferImpl(
const UnpackedPtr<BufferDescriptor>& descriptor) {
return Buffer::CreateFromSharedBufferMemory(this, descriptor);
}
ID3D12Resource* SharedBufferMemory::GetD3DResource() const {
return mResource.Get();
}
} // namespace dawn::native::d3d12