| ByteAddressBuffer firstMatrix : register(t0, space0); |
| ByteAddressBuffer secondMatrix : register(t1, space0); |
| RWByteAddressBuffer resultMatrix : register(u2, space0); |
| cbuffer cbuffer_uniforms : register(b3, space0) { |
| uint4 uniforms[2]; |
| }; |
| |
| struct tint_symbol_1 { |
| uint3 global_id : SV_DispatchThreadID; |
| }; |
| |
| void main_inner(uint3 global_id) { |
| const uint2 resultCell = uint2(global_id.y, global_id.x); |
| const uint dimInner = uniforms[0].y; |
| const uint dimOutter = uniforms[1].y; |
| uint result = 0u; |
| { |
| for(uint i = 0u; (i < dimInner); i = (i + 1u)) { |
| const uint a = (i + (resultCell.x * dimInner)); |
| const uint b = (resultCell.y + (i * dimOutter)); |
| result = (result + (firstMatrix.Load((4u * a)) * secondMatrix.Load((4u * b)))); |
| } |
| } |
| const uint index = (resultCell.y + (resultCell.x * dimOutter)); |
| resultMatrix.Store((4u * index), asuint(result)); |
| } |
| |
| [numthreads(2, 2, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.global_id); |
| return; |
| } |