Revise architecture name of Intel GPU in gpu_info.json

We have always used GenXX to name Intel GPU architecture, but
according to the official bspec, after the Gen 11, the architecture
started using Xe/Xe2/Xe3/Xe4, but we still use the GenXX format in
gpu_info.json.

The Xe architecture is also called Gen 12, because many architectures
are classified into it, such as Gen 12LP, Gen 12HP, Gen 12.7 and Xe.
This does not happen with Xe2/3/4 architectures. In order to match the
official architecture naming, we'd like to do the following updates:
Gen12LP(Meteorlake_0x07D00, Arrowlake_0x07D00/0xB600) -> XeLPG
Gen13LP(Lunarlake_0x6400)  -> Xe2LPG
Gen13HP(Battlemage_0xE200) -> Xe2HPG
Gen14(Pantherlake_0xB000)  -> Xe3LPG

Bug: 368085621

Change-Id: I8ac7c280ad4f6add32fc3885d31314caa8172a10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/220754
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
7 files changed
tree: c3c3ccc01f447a525ce28c5a36f0d2913dc467f5
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.