| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <string> |
| |
| #include "src/tint/lang/hlsl/validate/validate.h" |
| |
| #include "src/tint/utils/command/command.h" |
| #include "src/tint/utils/file/tmpfile.h" |
| #include "src/tint/utils/text/string.h" |
| |
| #ifdef _WIN32 |
| #include <Windows.h> |
| #include <d3dcommon.h> |
| #include <d3dcompiler.h> |
| |
| #include <wrl.h> |
| using Microsoft::WRL::ComPtr; |
| #endif // _WIN32 |
| |
| namespace tint::hlsl::validate { |
| |
| Result ValidateUsingDXC(const std::string& dxc_path, |
| const std::string& source, |
| const EntryPointList& entry_points, |
| bool require_16bit_types, |
| uint32_t hlsl_shader_model) { |
| Result result; |
| |
| auto dxc = tint::Command(dxc_path); |
| if (!dxc.Found()) { |
| result.output = "DXC not found at '" + std::string(dxc_path) + "'"; |
| result.failed = true; |
| return result; |
| } |
| |
| // Native 16-bit types, e.g. float16_t, require SM6.2. Otherwise we use SM6.0. |
| if (hlsl_shader_model < 60 || hlsl_shader_model > 66) { |
| result.output = "Invalid HLSL shader model " + std::to_string(hlsl_shader_model); |
| result.failed = true; |
| return result; |
| } |
| if (require_16bit_types && hlsl_shader_model < 62) { |
| result.output = "The HLSL shader model " + std::to_string(hlsl_shader_model) + |
| " is not enough for float16_t."; |
| result.failed = true; |
| return result; |
| } |
| std::string shader_model_version = |
| std::to_string(hlsl_shader_model / 10) + "_" + std::to_string(hlsl_shader_model % 10); |
| |
| tint::TmpFile file; |
| file << source; |
| |
| for (auto ep : entry_points) { |
| const char* stage_prefix = ""; |
| |
| switch (ep.second) { |
| case ast::PipelineStage::kNone: |
| result.output = "Invalid PipelineStage"; |
| result.failed = true; |
| return result; |
| case ast::PipelineStage::kVertex: |
| stage_prefix = "vs"; |
| break; |
| case ast::PipelineStage::kFragment: |
| stage_prefix = "ps"; |
| break; |
| case ast::PipelineStage::kCompute: |
| stage_prefix = "cs"; |
| break; |
| } |
| |
| // Match Dawn's compile flags |
| // See dawn\src\dawn_native\d3d12\RenderPipelineD3D12.cpp |
| // and dawn_native\d3d\ShaderUtils.cpp (GetDXCArguments) |
| auto res = |
| dxc("-T " + std::string(stage_prefix) + "_" + shader_model_version, // Profile |
| "-HV 2018", // Use HLSL 2018 |
| "-E " + ep.first, // Entry point |
| "/Zpr", // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR |
| "/Gis", // D3DCOMPILE_IEEE_STRICTNESS |
| require_16bit_types ? "-enable-16bit-types" : "", // Enable 16-bit if required |
| file.Path()); |
| if (!res.out.empty()) { |
| if (!result.output.empty()) { |
| result.output += "\n"; |
| } |
| result.output += res.out; |
| } |
| if (!res.err.empty()) { |
| if (!result.output.empty()) { |
| result.output += "\n"; |
| } |
| result.output += res.err; |
| } |
| result.failed = (res.error_code != 0); |
| |
| // Remove the temporary file name from the output to keep output deterministic |
| result.output = tint::ReplaceAll(result.output, file.Path(), "shader.hlsl"); |
| } |
| |
| if (entry_points.empty()) { |
| result.output = "No entrypoint found"; |
| result.failed = true; |
| return result; |
| } |
| |
| return result; |
| } |
| |
| #ifdef _WIN32 |
| Result ValidateUsingFXC(const std::string& fxc_path, |
| const std::string& source, |
| const EntryPointList& entry_points) { |
| Result result; |
| |
| // This library leaks if an error happens in this function, but it is ok |
| // because it is loaded at most once, and the executables using UsingFXC |
| // are short-lived. |
| HMODULE fxcLib = LoadLibraryA(fxc_path.c_str()); |
| if (fxcLib == nullptr) { |
| result.output = "Couldn't load FXC"; |
| result.failed = true; |
| return result; |
| } |
| |
| auto* d3dCompile = reinterpret_cast<pD3DCompile>( |
| reinterpret_cast<void*>(GetProcAddress(fxcLib, "D3DCompile"))); |
| auto* d3dDisassemble = reinterpret_cast<pD3DDisassemble>( |
| reinterpret_cast<void*>(GetProcAddress(fxcLib, "D3DDisassemble"))); |
| |
| if (d3dCompile == nullptr) { |
| result.output = "Couldn't load D3DCompile from FXC"; |
| result.failed = true; |
| return result; |
| } |
| if (d3dDisassemble == nullptr) { |
| result.output = "Couldn't load D3DDisassemble from FXC"; |
| result.failed = true; |
| return result; |
| } |
| |
| for (auto ep : entry_points) { |
| const char* profile = ""; |
| switch (ep.second) { |
| case ast::PipelineStage::kNone: |
| result.output = "Invalid PipelineStage"; |
| result.failed = true; |
| return result; |
| case ast::PipelineStage::kVertex: |
| profile = "vs_5_1"; |
| break; |
| case ast::PipelineStage::kFragment: |
| profile = "ps_5_1"; |
| break; |
| case ast::PipelineStage::kCompute: |
| profile = "cs_5_1"; |
| break; |
| } |
| |
| // Match Dawn's compile flags |
| // See dawn\src\dawn_native\d3d12\RenderPipelineD3D12.cpp |
| UINT compileFlags = D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | |
| D3DCOMPILE_IEEE_STRICTNESS; |
| |
| ComPtr<ID3DBlob> compiledShader; |
| ComPtr<ID3DBlob> errors; |
| HRESULT res = d3dCompile(source.c_str(), // pSrcData |
| source.length(), // SrcDataSize |
| nullptr, // pSourceName |
| nullptr, // pDefines |
| nullptr, // pInclude |
| ep.first.c_str(), // pEntrypoint |
| profile, // pTarget |
| compileFlags, // Flags1 |
| 0, // Flags2 |
| &compiledShader, // ppCode |
| &errors); // ppErrorMsgs |
| if (FAILED(res)) { |
| result.output = static_cast<char*>(errors->GetBufferPointer()); |
| result.failed = true; |
| return result; |
| } else { |
| ComPtr<ID3DBlob> disassembly; |
| res = d3dDisassemble(compiledShader->GetBufferPointer(), |
| compiledShader->GetBufferSize(), 0, "", &disassembly); |
| if (FAILED(res)) { |
| result.output = "failed to disassemble shader"; |
| } else { |
| result.output = static_cast<char*>(disassembly->GetBufferPointer()); |
| } |
| } |
| } |
| |
| FreeLibrary(fxcLib); |
| |
| if (entry_points.empty()) { |
| result.output = "No entrypoint found"; |
| result.failed = true; |
| return result; |
| } |
| |
| return result; |
| } |
| #endif // _WIN32 |
| |
| } // namespace tint::hlsl::validate |