| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct VertexInputs { |
| uint vertex_index; |
| uint instance_index; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(VertexInputs inputs) { |
| uint const foo = (inputs.vertex_index + inputs.instance_index); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { |
| VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index}; |
| float4 const inner_result = tint_symbol_inner(tint_symbol_2); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |