| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_2 { |
| int loc0 [[attribute(0)]]; |
| uint loc1 [[attribute(1)]]; |
| float loc2 [[attribute(2)]]; |
| float4 loc3 [[attribute(3)]]; |
| }; |
| |
| struct tint_symbol_3 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) { |
| int const i = loc0; |
| uint const u = loc1; |
| float const f = loc2; |
| float4 const v = loc3; |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |