var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : u32; | |
a = 4u; | |
let x_5 : u32 = a; | |
switch((x_5 / 2u)) { | |
case 2u: { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} | |
default: { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |