| struct buf0 { |
| three : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| a = 0; |
| i = 0; |
| loop { |
| let x_31 : i32 = i; |
| let x_33 : i32 = x_7.three; |
| if ((x_31 < (7 + x_33))) { |
| } else { |
| break; |
| } |
| let x_37 : i32 = i; |
| switch(x_37) { |
| case 7, 8: { |
| let x_40 : i32 = a; |
| a = (x_40 + 1); |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_42 : i32 = i; |
| i = (x_42 + 1); |
| } |
| } |
| let x_44 : i32 = a; |
| if ((x_44 == 2)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |