blob: 44f88dc1579866345a2c15943074417b28a11f66 [file] [log] [blame]
#version 310 es
vec4 tint_symbol(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}