| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| namespace utils { |
| |
| ComboVertexStateDescriptor::ComboVertexStateDescriptor() { |
| wgpu::VertexStateDescriptor* descriptor = this; |
| |
| descriptor->indexFormat = wgpu::IndexFormat::Uint32; |
| descriptor->vertexBufferCount = 0; |
| |
| // Fill the default values for vertexBuffers and vertexAttributes in buffers. |
| wgpu::VertexAttributeDescriptor vertexAttribute; |
| vertexAttribute.shaderLocation = 0; |
| vertexAttribute.offset = 0; |
| vertexAttribute.format = wgpu::VertexFormat::Float; |
| for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) { |
| cAttributes[i] = vertexAttribute; |
| } |
| for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) { |
| cVertexBuffers[i].arrayStride = 0; |
| cVertexBuffers[i].stepMode = wgpu::InputStepMode::Vertex; |
| cVertexBuffers[i].attributeCount = 0; |
| cVertexBuffers[i].attributes = nullptr; |
| } |
| // cVertexBuffers[i].attributes points to somewhere in cAttributes. |
| // cVertexBuffers[0].attributes points to &cAttributes[0] by default. Assuming |
| // cVertexBuffers[0] has two attributes, then cVertexBuffers[1].attributes should point to |
| // &cAttributes[2]. Likewise, if cVertexBuffers[1] has 3 attributes, then |
| // cVertexBuffers[2].attributes should point to &cAttributes[5]. |
| cVertexBuffers[0].attributes = &cAttributes[0]; |
| descriptor->vertexBuffers = &cVertexBuffers[0]; |
| } |
| |
| ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const wgpu::Device& device) { |
| wgpu::RenderPipelineDescriptor* descriptor = this; |
| |
| descriptor->primitiveTopology = wgpu::PrimitiveTopology::TriangleList; |
| descriptor->sampleCount = 1; |
| |
| // Set defaults for the vertex stage descriptor. |
| { vertexStage.entryPoint = "main"; } |
| |
| // Set defaults for the fragment stage desriptor. |
| { |
| descriptor->fragmentStage = &cFragmentStage; |
| cFragmentStage.entryPoint = "main"; |
| } |
| |
| // Set defaults for the input state descriptors. |
| descriptor->vertexState = &cVertexState; |
| |
| // Set defaults for the rasterization state descriptor. |
| { |
| cRasterizationState.frontFace = wgpu::FrontFace::CCW; |
| cRasterizationState.cullMode = wgpu::CullMode::None; |
| |
| cRasterizationState.depthBias = 0; |
| cRasterizationState.depthBiasSlopeScale = 0.0; |
| cRasterizationState.depthBiasClamp = 0.0; |
| descriptor->rasterizationState = &cRasterizationState; |
| } |
| |
| // Set defaults for the color state descriptors. |
| { |
| descriptor->colorStateCount = 1; |
| descriptor->colorStates = cColorStates.data(); |
| |
| wgpu::BlendDescriptor blend; |
| blend.operation = wgpu::BlendOperation::Add; |
| blend.srcFactor = wgpu::BlendFactor::One; |
| blend.dstFactor = wgpu::BlendFactor::Zero; |
| wgpu::ColorStateDescriptor colorStateDescriptor; |
| colorStateDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| colorStateDescriptor.alphaBlend = blend; |
| colorStateDescriptor.colorBlend = blend; |
| colorStateDescriptor.writeMask = wgpu::ColorWriteMask::All; |
| for (uint32_t i = 0; i < kMaxColorAttachments; ++i) { |
| cColorStates[i] = colorStateDescriptor; |
| } |
| } |
| |
| // Set defaults for the depth stencil state descriptors. |
| { |
| wgpu::StencilStateFaceDescriptor stencilFace; |
| stencilFace.compare = wgpu::CompareFunction::Always; |
| stencilFace.failOp = wgpu::StencilOperation::Keep; |
| stencilFace.depthFailOp = wgpu::StencilOperation::Keep; |
| stencilFace.passOp = wgpu::StencilOperation::Keep; |
| |
| cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8; |
| cDepthStencilState.depthWriteEnabled = false; |
| cDepthStencilState.depthCompare = wgpu::CompareFunction::Always; |
| cDepthStencilState.stencilBack = stencilFace; |
| cDepthStencilState.stencilFront = stencilFace; |
| cDepthStencilState.stencilReadMask = 0xff; |
| cDepthStencilState.stencilWriteMask = 0xff; |
| descriptor->depthStencilState = nullptr; |
| } |
| } |
| |
| } // namespace utils |