#version 310 es | |
struct S { | |
vec4 a; | |
int b; | |
uint tint_pad_0; | |
uint tint_pad_1; | |
uint tint_pad_2; | |
}; | |
layout(binding = 0, std430) | |
buffer sb_block_1_ssbo { | |
S inner[]; | |
} v; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
S x = v.inner[1]; | |
} |