blob: cc282f33bca2fe3d38b36a81d77d7c312f55f610 [file] [log] [blame]
#version 310 es
struct S_std140 {
mat4 matrix_view;
vec3 matrix_normal_col0;
uint tint_pad_0;
vec3 matrix_normal_col1;
uint tint_pad_1;
vec3 matrix_normal_col2;
uint tint_pad_2;
};
layout(binding = 0, std140)
uniform tint_symbol_block_std140_1_ubo {
S_std140 inner;
} v;
vec4 tint_symbol_1_inner() {
float x = v.inner.matrix_view[0].z;
return vec4(x, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_Position = tint_symbol_1_inner();
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}