| #version 310 es |
| |
| |
| struct S_std140 { |
| mat4 matrix_view; |
| vec3 matrix_normal_col0; |
| uint tint_pad_0; |
| vec3 matrix_normal_col1; |
| uint tint_pad_1; |
| vec3 matrix_normal_col2; |
| uint tint_pad_2; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_block_std140_1_ubo { |
| S_std140 inner; |
| } v; |
| vec4 tint_symbol_1_inner() { |
| float x = v.inner.matrix_view[0].z; |
| return vec4(x, 0.0f, 0.0f, 1.0f); |
| } |
| void main() { |
| gl_Position = tint_symbol_1_inner(); |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |