blob: 3d236df6ed427b8c44e2fbcfaf9a38ebdd7a9dd8 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_4c1a1e() {
uint4 res = arg_0.Load(int3((1).xxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c1a1e()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c1a1e()));
return;
}