blob: 2dc464b78fa649f56813b912b64abae4afe5feff [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba16uint, read_write>;
fn textureLoad_5b0f5b() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec3<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_5b0f5b();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_5b0f5b();
}