| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0; |
| uvec4 textureLoad_bd990a() { |
| uvec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1)))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.inner = textureLoad_bd990a(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:11: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:11: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0; |
| uvec4 textureLoad_bd990a() { |
| uvec4 res = imageLoad(arg_0, ivec3(uvec3(uvec2(1u), uint(1)))); |
| return res; |
| } |
| |
| void compute_main() { |
| prevent_dce.inner = textureLoad_bd990a(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:9: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |