blob: acb8a27374f551b9330d3353646983e377031a63 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_f2bdd4() {
int2 v = int2((1u).xx);
float4 res = float4(arg_0.Load(int4(v, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}