blob: b94c580e814df225142820f06489bb49dabf82ad [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_054350() {
uint arg_1 = 1u;
uint4 res = uint4(arg_0.Load(int2(int(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_054350());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_054350());
}