blob: ea6c51bba92c680ee38b41882d11b29732eee1b4 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_7b5025() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), v_2);
vec2 v_4 = dFdx(v_1);
float res = textureGradOffset(arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1));
return res;
}
void main() {
v.inner = textureSampleCompare_7b5025();
}