commit | 9283c0f0de6e9a9e8f2bcf4f27cc47a5fb4ee14f | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Aug 18 04:58:33 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 18 04:58:33 2023 +0000 |
tree | fe1526bf32d5e7587bd591de18db1fae987f7fd2 | |
parent | bea9f6ddd1e127b78deb70370e0e2e4e45f553af [diff] |
D3D11: Support ReadWrite storage texture access Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: Ic917344d9ad7d357a52c443a180c4a11560c9815 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147440 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.