| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct ExternalTextureParams { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; |
| }; |
| |
| float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) { |
| float3 color = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| color = float4(plane0.read(uint2(coord), 0)).rgb; |
| } else { |
| color = (float4(plane0.read(uint2(coord), 0)[0], float4(plane1.read(uint2(coord), 0)).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| return float4(color, 1.0f); |
| } |
| |
| void textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) { |
| float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3)); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) { |
| textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], texture2d<float, access::sample> tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) { |
| textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12); |
| return; |
| } |
| |
| kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) { |
| textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15); |
| return; |
| } |
| |