#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
vec3 v; | |
}; | |
layout(binding = 0) uniform S_1 { | |
vec3 v; | |
} U; | |
void f() { | |
vec3 v = U.v; | |
float x = U.v.x; | |
float y = U.v.y; | |
float z = U.v.z; | |
vec2 xx = U.v.xx; | |
vec2 xy = U.v.xy; | |
vec2 xz = U.v.xz; | |
vec2 yx = U.v.yx; | |
vec2 yy = U.v.yy; | |
vec2 yz = U.v.yz; | |
vec2 zx = U.v.zx; | |
vec2 zy = U.v.zy; | |
vec2 zz = U.v.zz; | |
vec3 xxx = U.v.xxx; | |
vec3 xxy = U.v.xxy; | |
vec3 xxz = U.v.xxz; | |
vec3 xyx = U.v.xyx; | |
vec3 xyy = U.v.xyy; | |
vec3 xyz = U.v.xyz; | |
vec3 xzx = U.v.xzx; | |
vec3 xzy = U.v.xzy; | |
vec3 xzz = U.v.xzz; | |
vec3 yxx = U.v.yxx; | |
vec3 yxy = U.v.yxy; | |
vec3 yxz = U.v.yxz; | |
vec3 yyx = U.v.yyx; | |
vec3 yyy = U.v.yyy; | |
vec3 yyz = U.v.yyz; | |
vec3 yzx = U.v.yzx; | |
vec3 yzy = U.v.yzy; | |
vec3 yzz = U.v.yzz; | |
vec3 zxx = U.v.zxx; | |
vec3 zxy = U.v.zxy; | |
vec3 zxz = U.v.zxz; | |
vec3 zyx = U.v.zyx; | |
vec3 zyy = U.v.zyy; | |
vec3 zyz = U.v.zyz; | |
vec3 zzx = U.v.zzx; | |
vec3 zzy = U.v.zzy; | |
vec3 zzz = U.v.zzz; | |
vec4 xxxx = U.v.xxxx; | |
vec4 xxxy = U.v.xxxy; | |
vec4 xxxz = U.v.xxxz; | |
vec4 xxyx = U.v.xxyx; | |
vec4 xxyy = U.v.xxyy; | |
vec4 xxyz = U.v.xxyz; | |
vec4 xxzx = U.v.xxzx; | |
vec4 xxzy = U.v.xxzy; | |
vec4 xxzz = U.v.xxzz; | |
vec4 xyxx = U.v.xyxx; | |
vec4 xyxy = U.v.xyxy; | |
vec4 xyxz = U.v.xyxz; | |
vec4 xyyx = U.v.xyyx; | |
vec4 xyyy = U.v.xyyy; | |
vec4 xyyz = U.v.xyyz; | |
vec4 xyzx = U.v.xyzx; | |
vec4 xyzy = U.v.xyzy; | |
vec4 xyzz = U.v.xyzz; | |
vec4 xzxx = U.v.xzxx; | |
vec4 xzxy = U.v.xzxy; | |
vec4 xzxz = U.v.xzxz; | |
vec4 xzyx = U.v.xzyx; | |
vec4 xzyy = U.v.xzyy; | |
vec4 xzyz = U.v.xzyz; | |
vec4 xzzx = U.v.xzzx; | |
vec4 xzzy = U.v.xzzy; | |
vec4 xzzz = U.v.xzzz; | |
vec4 yxxx = U.v.yxxx; | |
vec4 yxxy = U.v.yxxy; | |
vec4 yxxz = U.v.yxxz; | |
vec4 yxyx = U.v.yxyx; | |
vec4 yxyy = U.v.yxyy; | |
vec4 yxyz = U.v.yxyz; | |
vec4 yxzx = U.v.yxzx; | |
vec4 yxzy = U.v.yxzy; | |
vec4 yxzz = U.v.yxzz; | |
vec4 yyxx = U.v.yyxx; | |
vec4 yyxy = U.v.yyxy; | |
vec4 yyxz = U.v.yyxz; | |
vec4 yyyx = U.v.yyyx; | |
vec4 yyyy = U.v.yyyy; | |
vec4 yyyz = U.v.yyyz; | |
vec4 yyzx = U.v.yyzx; | |
vec4 yyzy = U.v.yyzy; | |
vec4 yyzz = U.v.yyzz; | |
vec4 yzxx = U.v.yzxx; | |
vec4 yzxy = U.v.yzxy; | |
vec4 yzxz = U.v.yzxz; | |
vec4 yzyx = U.v.yzyx; | |
vec4 yzyy = U.v.yzyy; | |
vec4 yzyz = U.v.yzyz; | |
vec4 yzzx = U.v.yzzx; | |
vec4 yzzy = U.v.yzzy; | |
vec4 yzzz = U.v.yzzz; | |
vec4 zxxx = U.v.zxxx; | |
vec4 zxxy = U.v.zxxy; | |
vec4 zxxz = U.v.zxxz; | |
vec4 zxyx = U.v.zxyx; | |
vec4 zxyy = U.v.zxyy; | |
vec4 zxyz = U.v.zxyz; | |
vec4 zxzx = U.v.zxzx; | |
vec4 zxzy = U.v.zxzy; | |
vec4 zxzz = U.v.zxzz; | |
vec4 zyxx = U.v.zyxx; | |
vec4 zyxy = U.v.zyxy; | |
vec4 zyxz = U.v.zyxz; | |
vec4 zyyx = U.v.zyyx; | |
vec4 zyyy = U.v.zyyy; | |
vec4 zyyz = U.v.zyyz; | |
vec4 zyzx = U.v.zyzx; | |
vec4 zyzy = U.v.zyzy; | |
vec4 zyzz = U.v.zyzz; | |
vec4 zzxx = U.v.zzxx; | |
vec4 zzxy = U.v.zzxy; | |
vec4 zzxz = U.v.zzxz; | |
vec4 zzyx = U.v.zzyx; | |
vec4 zzyy = U.v.zzyy; | |
vec4 zzyz = U.v.zzyz; | |
vec4 zzzx = U.v.zzzx; | |
vec4 zzzy = U.v.zzzy; | |
vec4 zzzz = U.v.zzzz; | |
} | |