| #version 310 es |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void unused_entry_point() { |
| return; |
| } |
| struct S { |
| int a; |
| vec4 b; |
| mat2 c; |
| }; |
| |
| layout(binding = 0, std430) buffer S_1 { |
| int a; |
| vec4 b; |
| mat2 c; |
| } v; |
| uint i = 0u; |
| int idx1() { |
| i = (i + 1u); |
| return 1; |
| } |
| |
| int idx2() { |
| i = (i + 2u); |
| return 1; |
| } |
| |
| int idx3() { |
| i = (i + 3u); |
| return 1; |
| } |
| |
| void foo() { |
| float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); |
| int tint_symbol_2 = idx1(); |
| int tint_symbol_save = tint_symbol_2; |
| { |
| a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f); |
| while (true) { |
| int tint_symbol_3 = idx2(); |
| if (!((a[tint_symbol_3] < 10.0f))) { |
| break; |
| } |
| { |
| } |
| { |
| int tint_symbol_4 = idx3(); |
| int tint_symbol_1_save = tint_symbol_4; |
| a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f); |
| } |
| } |
| } |
| } |
| |