#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
int a = 0; | |
vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f); | |
void foo() { | |
a = (a / 2); | |
b = (b * mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); | |
c = (c * 2.0f); | |
} | |