| struct S { |
| numbers : array<f32, 3u>, |
| } |
| |
| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 5u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct buf2 { |
| zeroVec : vec2<f32>, |
| } |
| |
| struct buf3 { |
| oneVec : vec2<f32>, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(1) var<uniform> x_7 : buf1; |
| |
| @group(0) @binding(2) var<uniform> x_9 : buf2; |
| |
| @group(0) @binding(3) var<uniform> x_12 : buf3; |
| |
| @group(0) @binding(0) var<uniform> x_15 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var obj : S; |
| var a : f32; |
| var x_49 : vec2<f32>; |
| var b : f32; |
| let x_51 : f32 = x_7.x_GLF_uniform_float_values[3].el; |
| let x_53 : f32 = x_7.x_GLF_uniform_float_values[2].el; |
| let x_55 : f32 = x_7.x_GLF_uniform_float_values[4].el; |
| obj = S(array<f32, 3u>(x_51, x_53, x_55)); |
| let x_59 : f32 = x_9.zeroVec.x; |
| let x_62 : f32 = x_7.x_GLF_uniform_float_values[0].el; |
| obj.numbers[i32(x_59)] = x_62; |
| let x_65 : f32 = x_9.zeroVec.x; |
| let x_67 : f32 = x_7.x_GLF_uniform_float_values[0].el; |
| if ((x_65 > x_67)) { |
| let x_73 : vec2<f32> = x_9.zeroVec; |
| x_49 = x_73; |
| } else { |
| let x_75 : vec2<f32> = x_12.oneVec; |
| x_49 = x_75; |
| } |
| let x_77 : f32 = x_49.y; |
| a = x_77; |
| let x_79 : f32 = x_7.x_GLF_uniform_float_values[0].el; |
| let x_80 : f32 = a; |
| let x_82 : i32 = x_15.x_GLF_uniform_int_values[0].el; |
| let x_84 : f32 = obj.numbers[x_82]; |
| b = mix(x_79, x_80, x_84); |
| let x_86 : f32 = b; |
| let x_88 : f32 = x_7.x_GLF_uniform_float_values[2].el; |
| let x_91 : f32 = x_7.x_GLF_uniform_float_values[1].el; |
| if ((distance(x_86, x_88) < x_91)) { |
| let x_97 : i32 = x_15.x_GLF_uniform_int_values[0].el; |
| let x_100 : i32 = x_15.x_GLF_uniform_int_values[1].el; |
| let x_103 : i32 = x_15.x_GLF_uniform_int_values[1].el; |
| let x_106 : i32 = x_15.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_97), f32(x_100), f32(x_103), f32(x_106)); |
| } else { |
| let x_110 : i32 = x_15.x_GLF_uniform_int_values[1].el; |
| let x_111 : f32 = f32(x_110); |
| x_GLF_color = vec4<f32>(x_111, x_111, x_111, x_111); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |