commit | 92dc20779e7bbf52ef3ea63a7794126e0066aa30 | [log] [tgz] |
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author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Tue Nov 07 18:20:22 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 07 18:20:22 2023 +0000 |
tree | c8f027a87d4a8de1c59a940c17f590b3bfe5fce9 | |
parent | c77a135a468ff0d9baafa5f39a43731d8e6b2324 [diff] |
Roll DirectX Shader Compiler from 05094636736e to 0a141e7ccb44 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/05094636736e..0a141e7ccb44 2023-11-07 amaiorano@google.com Improve pipeline build (#5977) 2023-11-07 amaiorano@google.com Fix ASAN stack-use-after-scope in SpirvEmitter::processGetAttributeAt… (#5975) 2023-11-07 amaiorano@google.com Fix ASAN heap-buffer-overflow in PixTests (#5974) 2023-11-07 amaiorano@google.com Fix ASAN leak in HLSL/ClangHLSLTests/RewriterTest.RunSpirv (#5972) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC amaiorano@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: amaiorano@google.com Change-Id: I14b55df6106bfe71cf995a5c8bae6f39320cf8a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159580 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.