blob: 810d729c1d9e08397057a30f711c866ef3282d7a [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class RenderPipelineValidationTest : public ValidationTest {
protected:
void SetUp() override {
ValidationTest::SetUp();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
})"
);
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
}
dawn::ShaderModule vsModule;
dawn::ShaderModule fsModule;
};
// Test cases where creation should succeed
TEST_F(RenderPipelineValidationTest, CreationSuccess) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
device.CreateRenderPipeline(&descriptor);
}
TEST_F(RenderPipelineValidationTest, ColorState) {
{
// This one succeeds because attachment 0 is the color attachment
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.colorStateCount = 1;
device.CreateRenderPipeline(&descriptor);
}
{ // Fail because lack of color states (and depth/stencil state)
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.colorStateCount = 0;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}