| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct ExternalTextureParams { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ float vr; |
| /* 0x0008 */ float ug; |
| /* 0x000c */ float vg; |
| /* 0x0010 */ float ub; |
| }; |
| |
| float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) { |
| if ((params.numPlanes == 1u)) { |
| return plane0.read(uint2(coord), 0); |
| } |
| float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f); |
| float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f); |
| float const u = uv[0]; |
| float const v = uv[1]; |
| float const r = ((1.164000034f * y) + (params.vr * v)); |
| float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); |
| float const b = ((1.164000034f * y) + (params.ub * u)); |
| return float4(r, g, b, 1.0f); |
| } |
| |
| float4 textureLoad2d(texture2d<float, access::sample> tint_symbol, texture2d<float, access::sample> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) { |
| return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1); |
| } |
| |
| void doTextureLoad(texture2d<float, access::sample> tint_symbol_2, texture2d<float, access::sample> tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) { |
| float4 res = textureLoad2d(tint_symbol_2, tint_symbol_3, *(tint_symbol_4), int2()); |
| } |
| |
| struct tint_symbol_1 { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, const constant ExternalTextureParams* const tint_symbol_7) { |
| doTextureLoad(tint_symbol_5, tint_symbol_6, tint_symbol_7); |
| return float4(); |
| } |
| |
| vertex tint_symbol_1 vertex_main(texture2d<float, access::sample> tint_symbol_8 [[texture(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_10 [[buffer(2)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_8, tint_symbol_9, tint_symbol_10); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_13 [[buffer(2)]]) { |
| doTextureLoad(tint_symbol_11, tint_symbol_12, tint_symbol_13); |
| return; |
| } |
| |
| kernel void compute_main(texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], texture2d<float, access::sample> tint_symbol_15 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) { |
| doTextureLoad(tint_symbol_14, tint_symbol_15, tint_symbol_16); |
| return; |
| } |
| |