| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_SHADERMODULE_H_ |
| #define DAWNNATIVE_SHADERMODULE_H_ |
| |
| #include "common/Constants.h" |
| #include "dawn_native/BindingInfo.h" |
| #include "dawn_native/CachedObject.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/Forward.h" |
| #include "dawn_native/PerStage.h" |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "spvc/spvc.hpp" |
| |
| #include <array> |
| #include <bitset> |
| #include <map> |
| #include <vector> |
| |
| namespace spirv_cross { |
| class Compiler; |
| } |
| |
| namespace dawn_native { |
| |
| MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, |
| const ShaderModuleDescriptor* descriptor); |
| |
| class ShaderModuleBase : public CachedObject { |
| public: |
| ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor); |
| ~ShaderModuleBase() override; |
| |
| static ShaderModuleBase* MakeError(DeviceBase* device); |
| |
| MaybeError ExtractSpirvInfo(const spirv_cross::Compiler& compiler); |
| |
| struct ShaderBindingInfo : BindingInfo { |
| // The SPIRV ID of the resource. |
| uint32_t id; |
| uint32_t base_type_id; |
| |
| private: |
| // Disallow access to unused members. |
| using BindingInfo::hasDynamicOffset; |
| using BindingInfo::visibility; |
| }; |
| |
| using ModuleBindingInfo = |
| std::array<std::map<BindingNumber, ShaderBindingInfo>, kMaxBindGroups>; |
| |
| const ModuleBindingInfo& GetBindingInfo() const; |
| const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const; |
| SingleShaderStage GetExecutionModel() const; |
| |
| // An array to record the basic types (float, int and uint) of the fragment shader outputs |
| // or Format::Type::Other means the fragment shader output is unused. |
| using FragmentOutputBaseTypes = std::array<Format::Type, kMaxColorAttachments>; |
| const FragmentOutputBaseTypes& GetFragmentOutputBaseTypes() const; |
| |
| bool IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout) const; |
| |
| // Functors necessary for the unordered_set<ShaderModuleBase*>-based cache. |
| struct HashFunc { |
| size_t operator()(const ShaderModuleBase* module) const; |
| }; |
| struct EqualityFunc { |
| bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const; |
| }; |
| |
| shaderc_spvc::Context* GetContext() { |
| return &mSpvcContext; |
| } |
| |
| protected: |
| static MaybeError CheckSpvcSuccess(shaderc_spvc_status status, const char* error_msg); |
| shaderc_spvc::CompileOptions GetCompileOptions(); |
| |
| shaderc_spvc::Context mSpvcContext; |
| |
| private: |
| ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag); |
| |
| bool IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout) const; |
| |
| // Different implementations reflection into the shader depending on |
| // whether using spvc, or directly accessing spirv-cross. |
| MaybeError ExtractSpirvInfoWithSpvc(); |
| MaybeError ExtractSpirvInfoWithSpirvCross(const spirv_cross::Compiler& compiler); |
| |
| // TODO(cwallez@chromium.org): The code is only stored for deduplication. We could maybe |
| // store a cryptographic hash of the code instead? |
| std::vector<uint32_t> mCode; |
| |
| ModuleBindingInfo mBindingInfo; |
| std::bitset<kMaxVertexAttributes> mUsedVertexAttributes; |
| SingleShaderStage mExecutionModel; |
| |
| FragmentOutputBaseTypes mFragmentOutputFormatBaseTypes; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_SHADERMODULE_H_ |