| struct MyStruct { |
| float f1; |
| }; |
| |
| int ret_i32() { |
| return 1; |
| } |
| |
| uint ret_u32() { |
| return 1u; |
| } |
| |
| float ret_f32() { |
| return 1.0f; |
| } |
| |
| MyStruct ret_MyStruct() { |
| MyStruct tint_symbol_1 = (MyStruct)0; |
| return tint_symbol_1; |
| } |
| |
| typedef float ret_MyArray_ret[10]; |
| ret_MyArray_ret ret_MyArray() { |
| float tint_symbol_2[10] = (float[10])0; |
| return tint_symbol_2; |
| } |
| |
| void let_decls() { |
| int v1 = 1; |
| uint v2 = 1u; |
| float v3 = 1.0f; |
| int3 v4 = (1).xxx; |
| uint3 v5 = (1u).xxx; |
| float3 v6 = (1.0f).xxx; |
| float3x3 v7 = float3x3(v6, v6, v6); |
| MyStruct v8 = {1.0f}; |
| float v9[10] = (float[10])0; |
| int v10 = ret_i32(); |
| uint v11 = ret_u32(); |
| float v12 = ret_f32(); |
| MyStruct v13 = ret_MyStruct(); |
| MyStruct v14 = ret_MyStruct(); |
| float v15[10] = ret_MyArray(); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Target0; |
| }; |
| |
| float4 main_inner() { |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol main() { |
| float4 inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |