commit | 9367fc85dc619c78b1c66af948f22a14f49ce6e3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Mar 06 17:27:28 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 06 17:27:28 2025 -0800 |
tree | 23aba8be6bb9965514616ab5da104eb42f728348 | |
parent | 63ec302970c5f247200239639514dc56a63b117d [diff] |
Roll third_party/webgpu-cts/ ce91fc1d0..4f338fe8c (25 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ce91fc1d0851..4f338fe8c277 - 4f338f Minor fix to nested array tests (#4246) - dcfb0d Refactor idl/* (#4239) - b65f5c Refactor shader/validation/shader_io/* (#4241) - 57e62b Refactor shader/validation/(funcitons|parse) (#4240) - 7b14cf Refactor util/* (#4237) - 8aec11 Refactor shader/execution/expression/call/builtin/texture* (#4225) - a729ba Refactor web_platform/* (#4238) - 09ddc3 core-features-and-limits update (#4228) - 21bd4f Refactor shader/execution/expression/call/builtin/[e-p]* (#4230) - 156913 Refactor shader/validation/* s///3 (#4235) - 05f5d1 Refactor shader/validation/* s///2 (#4236) - 3c6f87 Fix maxDynamic(Storage|Uniform)BuffersPerPipelineLayout tests (#4232) - abf64e Refactor shader/exesrc/webgpu/shader/execution/expression/call/builtin/[a-d]* (#4229) - f4d573 Refactor shader/execution/expression/call/builtin/[q-z]* (#4233) - 3c32a6 Refactor shader/validation/* (#4234) - 992a4c Fix maxDynamicStorageBuffersPerPipelineLayout test (#4231) - a93cce Fixes for refactor (#4227) - 094b4e Add coverage for overrides in nested arrays and overrides in array members of structures (#4218) - 7ef658 fix some spelling errors (#4221) - c5735e Refactor shader/execution/expression/call/builtin/atomics/* (#4210) - 9d2d2c Refactor shader/execution/* (#4223) - 923586 Refactor shader/execution/statement (#4222) - d64972 Refactor shader/execution/shader_io (#4220) - 1c473c Refactor shader/execution/flow_control (#4219) - 463202 Make ShaderValidationTest inherit from AllFeaturesMaxLimitsGPUTest (#4224) Created with './tools/run cts roll' Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Change-Id: Iaa75d702263a4a76dd478788c7bb9ee3bdff32f2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229194 Reviewed-by: Gregg Tavares <gman@chromium.org> Auto-Submit: dan sinclair <dsinclair@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.