commit | 6e8db898875779956a5ab0ef66990ff0f00c81e3 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Aug 11 06:25:50 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Aug 11 06:25:50 2025 -0700 |
tree | 5f79439b60f1ffb5659a2674e82983c024e2f5cf | |
parent | 77a5f9d999c1453af3ed7d40a234e9d6407c7f6f [diff] |
[dawn][native] Remove redundant validation of textures in BG. The validation on BGEntry containing textures was checking twice that a single aspect is select in the view. Remove the check that's not in the ValidateTextureBindGroupEntry helper function. Bug: Change-Id: Ic0cbd4965e568b1db30437802befc4fd8362c8bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256475 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.