| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_COMMANDENCODER_H_ |
| #define DAWNNATIVE_COMMANDENCODER_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "dawn_native/CommandAllocator.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/PassResourceUsage.h" |
| |
| #include <string> |
| |
| namespace dawn_native { |
| |
| struct BeginRenderPassCmd; |
| class CommandBufferBuilder; |
| |
| // CommandEncoder is temporarily a wrapper around CommandBufferBuilder so the two can coexist |
| // while code is migrated to the new shiny CommandEncoder interface. It captures any command |
| // buffer builder error and defers to trigger a device error when "Finish" is called. |
| class CommandEncoderBase : public ObjectBase { |
| public: |
| CommandEncoderBase(DeviceBase* device); |
| ~CommandEncoderBase(); |
| |
| CommandIterator AcquireCommands(); |
| CommandBufferResourceUsage AcquireResourceUsages(); |
| |
| // Dawn API |
| ComputePassEncoderBase* BeginComputePass(); |
| RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info); |
| void CopyBufferToBuffer(BufferBase* source, |
| uint32_t sourceOffset, |
| BufferBase* destination, |
| uint32_t destinationOffset, |
| uint32_t size); |
| void CopyBufferToTexture(const BufferCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize); |
| void CopyTextureToBuffer(const TextureCopyView* source, |
| const BufferCopyView* destination, |
| const Extent3D* copySize); |
| CommandBufferBase* Finish(); |
| |
| // Functions to interact with the encoders |
| void HandleError(const char* message); |
| void ConsumeError(ErrorData* error); |
| bool ConsumedError(MaybeError maybeError) { |
| if (DAWN_UNLIKELY(maybeError.IsError())) { |
| ConsumeError(maybeError.AcquireError()); |
| return true; |
| } |
| return false; |
| } |
| |
| void PassEnded(); |
| |
| private: |
| MaybeError ValidateFinish(); |
| MaybeError ValidateComputePass(); |
| MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass); |
| MaybeError ValidateCanRecordTopLevelCommands() const; |
| |
| enum class EncodingState : uint8_t; |
| EncodingState mEncodingState; |
| |
| void MoveToIterator(); |
| CommandAllocator mAllocator; |
| CommandIterator mIterator; |
| bool mWasMovedToIterator = false; |
| bool mWereCommandsAcquired = false; |
| |
| bool mWereResourceUsagesAcquired = false; |
| CommandBufferResourceUsage mResourceUsages; |
| |
| bool mGotError = false; |
| std::string mErrorMessage; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_COMMANDENCODER_H_ |