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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_FORWARD_H_
#define DAWNNATIVE_FORWARD_H_
#include <cstdint>
namespace dawn_native {
class AdapterBase;
class BindGroupBase;
class BindGroupLayoutBase;
class BufferBase;
class ComputePipelineBase;
class CommandBufferBase;
class CommandEncoderBase;
class ComputePassEncoderBase;
class FenceBase;
class InputStateBase;
class InputStateBuilder;
class InstanceBase;
class PipelineBase;
class PipelineLayoutBase;
class QueueBase;
class RenderPassDescriptorBase;
class RenderPassDescriptorBuilder;
class RenderPassEncoderBase;
class RenderPipelineBase;
class SamplerBase;
class ShaderModuleBase;
class StagingBufferBase;
class SwapChainBase;
class TextureBase;
class TextureViewBase;
class DeviceBase;
template <typename T>
class Ref;
template <typename T>
class PerStage;
enum PushConstantType : uint8_t;
} // namespace dawn_native
#endif // DAWNNATIVE_FORWARD_H_