| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/ComputePipelineD3D12.h" |
| |
| #include "common/Assert.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/PipelineLayoutD3D12.h" |
| #include "dawn_native/d3d12/PlatformFunctions.h" |
| #include "dawn_native/d3d12/ShaderModuleD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| ComputePipeline::ComputePipeline(Device* device, const ComputePipelineDescriptor* descriptor) |
| : ComputePipelineBase(device, descriptor) { |
| uint32_t compileFlags = 0; |
| #if defined(_DEBUG) |
| // Enable better shader debugging with the graphics debugging tools. |
| compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; |
| #endif |
| // SPRIV-cross does matrix multiplication expecting row major matrices |
| compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; |
| |
| const ShaderModule* module = ToBackend(descriptor->module); |
| const std::string& hlslSource = module->GetHLSLSource(ToBackend(GetLayout())); |
| |
| ComPtr<ID3DBlob> compiledShader; |
| ComPtr<ID3DBlob> errors; |
| |
| const PlatformFunctions* functions = device->GetFunctions(); |
| if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr, |
| nullptr, descriptor->entryPoint, "cs_5_1", compileFlags, 0, |
| &compiledShader, &errors))) { |
| printf("%s\n", reinterpret_cast<char*>(errors->GetBufferPointer())); |
| ASSERT(false); |
| } |
| |
| D3D12_COMPUTE_PIPELINE_STATE_DESC d3dDesc = {}; |
| d3dDesc.pRootSignature = ToBackend(GetLayout())->GetRootSignature().Get(); |
| d3dDesc.CS.pShaderBytecode = compiledShader->GetBufferPointer(); |
| d3dDesc.CS.BytecodeLength = compiledShader->GetBufferSize(); |
| |
| device->GetD3D12Device()->CreateComputePipelineState(&d3dDesc, |
| IID_PPV_ARGS(&mPipelineState)); |
| } |
| |
| ComputePipeline::~ComputePipeline() { |
| ToBackend(GetDevice())->ReferenceUntilUnused(mPipelineState); |
| } |
| |
| ComPtr<ID3D12PipelineState> ComputePipeline::GetPipelineState() { |
| return mPipelineState; |
| } |
| |
| }} // namespace dawn_native::d3d12 |