| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/QueueD3D12.h" |
| |
| #include "dawn_native/d3d12/CommandBufferD3D12.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| Queue::Queue(Device* device) : QueueBase(device) { |
| } |
| |
| void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) { |
| Device* device = ToBackend(GetDevice()); |
| |
| device->Tick(); |
| |
| device->OpenCommandList(&mCommandList); |
| for (uint32_t i = 0; i < numCommands; ++i) { |
| ToBackend(commands[i])->RecordCommands(mCommandList, i); |
| } |
| ASSERT_SUCCESS(mCommandList->Close()); |
| |
| device->ExecuteCommandLists({mCommandList.Get()}); |
| |
| device->NextSerial(); |
| } |
| |
| }} // namespace dawn_native::d3d12 |