| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/PipelineLayoutMTL.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| |
| namespace dawn_native { namespace metal { |
| |
| PipelineLayout::PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor) |
| : PipelineLayoutBase(device, descriptor) { |
| // Each stage has its own numbering namespace in CompilerMSL. |
| for (auto stage : IterateStages(kAllStages)) { |
| // Buffer number 0 is reserved for push constants |
| uint32_t bufferIndex = 1; |
| uint32_t samplerIndex = 0; |
| uint32_t textureIndex = 0; |
| |
| for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) { |
| const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo(); |
| for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) { |
| if (!(groupInfo.visibilities[binding] & StageBit(stage))) { |
| continue; |
| } |
| if (!groupInfo.mask[binding]) { |
| continue; |
| } |
| |
| switch (groupInfo.types[binding]) { |
| case dawn::BindingType::UniformBuffer: |
| case dawn::BindingType::StorageBuffer: |
| mIndexInfo[stage][group][binding] = bufferIndex; |
| bufferIndex++; |
| break; |
| case dawn::BindingType::Sampler: |
| mIndexInfo[stage][group][binding] = samplerIndex; |
| samplerIndex++; |
| break; |
| case dawn::BindingType::SampledTexture: |
| mIndexInfo[stage][group][binding] = textureIndex; |
| textureIndex++; |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo( |
| dawn::ShaderStage stage) const { |
| return mIndexInfo[stage]; |
| } |
| |
| }} // namespace dawn_native::metal |