| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/BackendGL.h" |
| |
| #include "dawn_native/OpenGLBackend.h" |
| #include "dawn_native/opengl/DeviceGL.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| // The OpenGL backend's Adapter. |
| |
| class Adapter : public AdapterBase { |
| public: |
| Adapter(InstanceBase* instance, const AdapterDiscoveryOptions* options) |
| : AdapterBase(instance, BackendType::OpenGL) { |
| // Use getProc to populate GLAD. |
| gladLoadGLLoader(reinterpret_cast<GLADloadproc>(options->getProc)); |
| |
| // Set state that never changes between devices. |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_SCISSOR_TEST); |
| glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| |
| mPCIInfo.name = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); |
| } |
| virtual ~Adapter() = default; |
| |
| private: |
| ResultOrError<DeviceBase*> CreateDeviceImpl() override { |
| // There is no limit on the number of devices created from this adapter because they can |
| // all share the same backing OpenGL context. |
| return {new Device(this)}; |
| } |
| }; |
| |
| // Implementation of the OpenGL backend's BackendConnection |
| |
| Backend::Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::OpenGL) { |
| } |
| |
| std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() { |
| // The OpenGL backend needs at least "getProcAddress" to discover an adapter. |
| return {}; |
| } |
| |
| ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> Backend::DiscoverAdapters( |
| const AdapterDiscoveryOptionsBase* optionsBase) { |
| // TODO(cwallez@chromium.org): For now we can only create a single adapter because glad uses |
| // static variables to store the pointers to OpenGL procs. Also, if we could create |
| // multiple adapters, we would need to figure out what to do about MakeCurrent. |
| if (mCreatedAdapter) { |
| return DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single adapter"); |
| } |
| |
| ASSERT(optionsBase->backendType == BackendType::OpenGL); |
| const AdapterDiscoveryOptions* options = |
| reinterpret_cast<const AdapterDiscoveryOptions*>(optionsBase); |
| |
| if (options->getProc == nullptr) { |
| return DAWN_VALIDATION_ERROR("AdapterDiscoveryOptions::getProc must be set"); |
| } |
| |
| std::vector<std::unique_ptr<AdapterBase>> adapters; |
| adapters.push_back(std::make_unique<Adapter>(GetInstance(), options)); |
| |
| mCreatedAdapter = true; |
| return std::move(adapters); |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| return new Backend(instance); |
| } |
| |
| }} // namespace dawn_native::opengl |